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AI Insights · Timothy · April 2024

Top Down Games Performance in Europe for Q1 2024

In Q1 2024, top-down games on a unified platform in Europe showed varied performance in downloads, revenue, and active users. Here’s a closer look at the top 5 apps.

Top Down Games Performance in Europe for Q1 2024

During the first quarter of 2024, the top-down games category on a unified platform in Europe showcased significant engagement and varying financial performance. Here’s a detailed look at the top 5 applications.

Block Blast! by Hungry Studio saw fluctuating weekly downloads, peaking at approximately 1.5M in early February and ending the quarter around 794K. The weekly active users for this game steadily increased from roughly 4.7M at the start of January to over 5.1M by the end of March.

Brawl Stars from Supercell experienced significant growth in weekly revenue, reaching a high of approximately $8.8M in the last week of March. Weekly downloads also showed a strong upward trend, starting at about 584K in early January and climbing to approximately 1.7M by the end of the quarter. Active users saw a substantial increase, peaking at over 61.6M in mid-March before slightly dipping to around 60.3M.

Build A Queen by SUPERSONIC STUDIOS LTD maintained relatively stable weekly downloads, starting the quarter at around 764K and ending at approximately 547K. Weekly revenue saw a gradual increase, reaching close to $129 by the end of March. Active users for this game remained consistent, averaging around 2.2M throughout the quarter.

MONOPOLY GO! by Scopely, Inc. demonstrated strong weekly revenue, peaking at about $6.8M in mid-February and tapering off to around $4.8M by the end of March. Weekly downloads started at roughly 918K in early January and decreased steadily to approximately 364K. Active users showed a declining trend, starting from about 2.4M and falling to around 1.6M by the end of the quarter.

Words of Wonders: Crossword from Fugo saw relatively steady weekly revenue, peaking at around $53.9K in early February. Weekly downloads fluctuated, starting at around 759K in early January and ending at about 493K in late March. The game maintained a high number of active users, starting at approximately 8M and ending the quarter with roughly 6.9M.

These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024